Xcom 2 random seed

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Threads pop up on the various XCOM discussion boards relatively frequently, with folks accusing the game of not using a proper RNG system, because they don't understand that the game saves the randomized seed ahead of time. It definitely seems to frustrate or confuse a number of people, who attempt to reload earlier saves multiple times in an effort to get different results, only to find that the actions play out exactly the same each time. There are some odd exceptions, such as with the Hacking minigame, but that seems to be the exception rather than the rule.

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You can still save-scum to a certain extent by changing the order of the actions you take (thus applying different numbers to each subsequent action), but if you take the same actions after reloading a previous save then you'll find that the actions will generally play out exactly the same. Jozape wrote:I'm not sure if Firaxis ever returned to the old system.įiraxis used a seed-saving system in both XCOM:EU and XCOM 2, to disourage save-scumming.