Having good gear does not guarantee you success though, because skill is arguably a more important factor. This type of rule may be in place to give players a safe area to restock on items or simply take a break from PvP.Ī combatant's equipment is a deciding factor in PvP, increasing one's survivability and damage output. It is impossible for players to damage other players outside of these war zones. One such rule may be only allowing PvP in 'war zones', which are designated areas of land wherein players are allowed to engage in combat. As some servers endorse building and adventuring cooperatively, while others are PvP-oriented, servers will usually have rules which dictate whether or not PvP is allowed. PvP can occur on any server where the admin has not set rules on it, or has allowed it. This creates a powerful incentive for players to participate in PvP, as successfully killing another player rewards the killer with the dropped items, and sometimes reputation and power too. When a player dies in normal difficulty, the contents of their inventory are scattered on the ground.
PvP in Minecraft results in the death or injury of one or more players.